/* OPENING SWEEP G3 (2026-10-31): menu becomes a full-bleed hero screen (wheel art edge-to-edge) + title + ONE docked PLAY. Subtitle + Lexi menu art removed from opening (Lexi still in-game); HOW becomes a corner chip, its overlay unchanged. Side score/focus rails were the in-game layout, not the menu. */
#menu{position:fixed;inset:0;z-index:60;padding:0;overflow:hidden;background:#160a2e;text-align:center}
#menu::before{content:"";position:absolute;inset:0;z-index:1;background:linear-gradient(180deg,rgba(12,4,32,.42),transparent 34%,transparent 58%,rgba(12,4,32,.52));pointer-events:none}
#menu #menuHero{position:absolute;inset:0;width:100%!important;height:100%;max-width:none;object-fit:cover;margin:0;border:0;border-radius:0;box-shadow:none}
#menu h1{position:absolute;top:10px;left:0;right:0;z-index:3;margin:0}
#menu .subtitle,#menu #menuLexi{display:none!important}
#menu #playBtn{position:absolute;z-index:4;left:50%;bottom:16px;transform:translateX(-50%);width:min(320px,56vw);height:58px;margin:0;animation:none}
#menu #howBtn{position:absolute;z-index:5;right:14px;bottom:16px;width:auto;height:auto;margin:0;padding:9px 14px;font-size:13px;border-radius:999px;background:rgba(18,8,46,.88)}
